Real-time ocean simulation developed in C++/OpenGL, leveraging Fast Fourier Transform (FFT) and OpenCL for wave simulation. Features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky. Inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. - View it on GitHub
Star
2
Rank
4169475