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GameTechDev
Fetched on 2024/05/01 00:16
GameTechDev
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MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm. -
View it on GitHub
https://software.intel.com/en-us/articles/masked-software-occlusion-culling
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